| CPC A63F 13/493 (2014.09) [A63F 13/355 (2014.09); A63F 2300/538 (2013.01); A63F 2300/636 (2013.01)] | 8 Claims |

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1. A computer-implemented method for streaming gameplay to user devices from a cloud gaming system, the cloud gaming system including a server for enabling multiplayer gaming, comprising:
identifying a first device of a first user for playing a multiplayer game;
identifying a second device of a second user for playing the multiplayer game;
identifying a bandwidth associated with the first device and associated with the second device;
removing graphic layers to be included in a scene of a video stream sent to one or both of the first and second devices, wherein a level of said bandwidth identified is used to identify a level of said removing of graphic layers;
wherein said scene viewable via the first and second devices remains playable with more or less graphic layers being removed.
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