US 12,011,664 B2
Spoiler block service
Adil Sherwani, Oakland, CA (US); Warren Benedetto, Foothill Ranch, CA (US); Landon Noss, Laguna Niguel, CA (US); Benedikt Neuenfeldt, Tokyo (JP); and Yohei Nishikawa, Tokyo (JP)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on May 2, 2022, as Appl. No. 17/734,886.
Application 17/734,886 is a continuation of application No. 16/657,178, filed on Oct. 18, 2019, granted, now 11,318,388.
Claims priority of provisional application 62/749,592, filed on Oct. 23, 2018.
Prior Publication US 2022/0249956 A1, Aug. 11, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/30 (2014.01); A63F 13/69 (2014.01); G06F 16/9536 (2019.01)
CPC A63F 13/69 (2014.09) [A63F 13/30 (2014.09); G06F 16/9536 (2019.01); A63F 2300/53 (2013.01); A63F 2300/609 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A computer-implemented method for spoiler blocking, the method comprising:
ascertaining, by a data platform having a unified data model, data potentially available to a user of an at least one service having a media object, the at least one service including the unified data model, the at least one service able to receive information from other data sources;
identifying, by the data platform, at least one object revealed by the media object, the at least one object being associated with a gaming application;
receiving, by the data platform, metadata associated with the at least one object, the metadata indicative of whether the at least one object should be hidden from the user;
determining, by the data platform, based on the metadata, the at least one object is a potential spoiler; and
redacting, by the data platform, the at least one object through the at least one service, based on the determining that the at least one object is a potential spoiler.