US 12,011,663 B2
Personalized data driven game training system
Sudha Krishnamurthy, Foster City, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Aug. 22, 2022, as Appl. No. 17/892,991.
Application 16/173,755 is a division of application No. 15/085,899, filed on Mar. 30, 2016, granted, now 10,112,113, issued on Oct. 30, 2018.
Application 17/892,991 is a continuation of application No. 17/065,014, filed on Oct. 7, 2020, granted, now 11,420,124.
Application 17/065,014 is a continuation of application No. 16/173,755, filed on Oct. 29, 2018, granted, now 10,828,566, issued on Nov. 10, 2020.
Prior Publication US 2023/0054035 A1, Feb. 23, 2023
Int. Cl. A63F 13/67 (2014.01); A63F 13/422 (2014.01); A63F 13/5375 (2014.01); A63F 13/69 (2014.01); A63F 13/79 (2014.01)
CPC A63F 13/5375 (2014.09) [A63F 13/67 (2014.09); A63F 13/69 (2014.09); A63F 13/79 (2014.09); A63F 13/422 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method implemented on a computer system, the method comprising:
inputting, to an artificial intelligence (AI) model, data about an experience of a user in playing a video game, wherein the AI model is trained based on user interactions with one or more video game contexts at different experience levels, wherein the AI model generates, after training of the AI model and from the data about the experience of the user, outputs indicating parameters that control interactions of a virtual player in the video game, and wherein the parameters cause the interactions of the virtual player to be modeled after at least a subset of the user interactions;
receiving, from the AI model based on the data, an output indicating a parameter that controls an interaction of the virtual player in the video game; and
causing a presentation of the interaction of the virtual player in the video game according to the parameter.