CPC A63F 13/52 (2014.09) [A63F 13/537 (2014.09); G06T 7/00 (2013.01); G06T 7/20 (2013.01); H05B 45/20 (2020.01); H05B 47/105 (2020.01); H05B 47/165 (2020.01)] | 19 Claims |
1. A game lighting-effect control method, comprising:
acquiring each game screen image presented in a continuous timing sequence, and performing target detection on game action icons in each game screen image to determine that a game-action icon is in a triggered state, wherein the game action icons include game skill icons, the game skill icons have frame content, the frame content is different for different game characters and presents different colors corresponding to different skill actions of a selected game character, and the skill actions are released individually or in combination through a button;
identifying the frame content corresponding to the game action icon in the triggered state based on a preset game-action recognition model, the frame content representing game actions corresponding to each game character;
determining a corresponding lighting effect type based on a color-change recognition result of the frame content corresponding to the game action icon; and
generating a corresponding lighting-effect control instruction based on the lighting effect type, and inputting the lighting-effect control instruction to a lighting-effect control circuit in a lighting device to display a game lighting-effect corresponding to the lighting effect type.
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