US 12,333,910 B2
Tiered gaming
Lee Amaitis, Las Vegas, NV (US); Matthew Holt, Las Vegas, NV (US); Mike Colbert, Las Vegas, NV (US); and Reed Stephens, Las Vegas, NV (US)
Assigned to CFPH, LLC, New York, NY (US)
Filed by CFPH, LLC, New York, NY (US)
Filed on Nov. 21, 2022, as Appl. No. 17/990,993.
Application 17/990,993 is a continuation of application No. 17/193,105, filed on Mar. 5, 2021, granted, now 11,508,216.
Application 17/193,105 is a continuation of application No. 16/417,733, filed on May 21, 2019, granted, now 10,943,437, issued on Mar. 9, 2021.
Application 16/417,733 is a continuation of application No. 13/835,222, filed on Mar. 15, 2013, granted, now 10,332,354, issued on Jun. 25, 2019.
Claims priority of provisional application 61/668,245, filed on Jul. 5, 2012.
Prior Publication US 2023/0077796 A1, Mar. 16, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G06Q 50/34 (2012.01)
CPC G07F 17/3288 (2013.01) [G06Q 50/34 (2013.01); G07F 17/3274 (2013.01); G07F 17/3276 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An apparatus comprising:
at least one processor configured to control:
receiving, for each player of a plurality of players that will play in a plurality of competition events, a respective expected fantasy competition score based on past performance of the respective player, in which each expected fantasy competition score identifies a respective expected number of fantasy competition points that a respective player is expected to earn when selected for a team in a fantasy competition game;
based on the expected fantasy competition scores, assigning at least some of the plurality of players to one of a plurality of player tiers, in which each player tier includes players determined to have similar expected fantasy competition scores;
transmitting display information over a communication network to cause a graphical user interface of a computing device of each participant of a plurality of participants in the fantasy competition game to display the plurality of player tiers respectively with the players thereof and indicia indicating a requirement for the each participant to select one respective player from each of the plurality of player tiers to form a respective fantasy competition team for the fantasy competition game;
receiving, over the communication network, selection information from each of the computing devices, in which the selection information indicates selection operations by the each participant, on the graphical user interface of the corresponding computing device, selecting one respective player from each of the plurality of player tiers;
receiving, over the communication network, information regarding a real life event, the real life event including event at a recent game or events from non-recent games; and
determining an outcome of the fantasy competition game based on performance of the selected players in the plurality of competition events and based on the real life event.