| CPC G07F 17/3227 (2013.01) [G06F 7/588 (2013.01); G07F 17/3204 (2013.01); G07F 17/3232 (2013.01); G07F 17/3258 (2013.01); G07F 17/3262 (2013.01); G07F 17/3267 (2013.01); G07F 17/3269 (2013.01)] | 17 Claims |

|
1. A gaming system comprising a processor and a memory, the processor in communication with a plurality of gaming devices and a display device, wherein the processor is configured to execute instructions stored in the memory which when executed, cause the processor to at least:
store, in the memory, a value of a jackpot, wherein the value of the jackpot is increased in response to game instances at the plurality of gaming devices;
provide content configured to cause the display device to display a user interface including a value cap parameter field;
receive a selection of value cap parameters including a minimum value and a maximum value through the value cap parameter field, the minimum value and the maximum value defining a value cap range;
select a value cap from within the value cap range using a random number generator (RNG);
monitor gameplay at the plurality of gaming devices to determine that the jackpot has not yet been awarded;
determine, in response to a game instance, that the selected value cap is met; and
credit, in response to the determination that the jackpot has not yet been awarded and the determination that the selected value cap is met, the value of the jackpot to a player credit balance.
|