| CPC G06T 15/06 (2013.01) [G06T 5/70 (2024.01); G06T 15/005 (2013.01); G06T 15/405 (2013.01); G06T 15/60 (2013.01); G06T 15/04 (2013.01); G06T 2215/12 (2013.01)] | 19 Claims |

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1. A method comprising:
for a pixel included in a scene associated with an environment simulation, generating a ray that simulates a path of a particle of light from the pixel toward an illuminant;
determining a distance value indicative of a distance of the pixel from the illuminant;
determining a visibility value indicative of whether the pixel is in a shadow, wherein the visibility value is defined to indicate that the pixel is in the shadow when a depth value of the pixel is larger than a depth value of a geometry intersected by the ray;
rendering the pixel with an amount of blurring, wherein the amount of blurring corresponds to the distance value.
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