US 12,333,220 B2
Usage-pattern-based generation of digital product model
Tiberiu Suto, Franklin, NY (US); Martin G. Keen, Cary, NC (US); Jeremy R. Fox, Georgetown, TX (US); and Sarbajit K. Rakshit, Kolkata (IN)
Assigned to INTERNATIONAL BUSINESS MACHINES CORPORATION, Amork, NY (US)
Filed by INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed on Mar. 2, 2023, as Appl. No. 18/177,175.
Prior Publication US 2024/0296258 A1, Sep. 5, 2024
Int. Cl. G06F 30/17 (2020.01); G06F 30/27 (2020.01); G06F 111/18 (2020.01)
CPC G06F 30/17 (2020.01) [G06F 30/27 (2020.01); G06F 2111/18 (2020.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method of facilitating processing within a computing environment, the computer-implemented method comprising:
obtaining a usage pattern of a user to facilitate design of a physical product, the usage pattern comprising a set of usage pattern parameters;
using a machine learning model of an artificial intelligence system to generate a 3-D virtual image of the physical product aligned with the usage pattern;
analyzing, by the artificial intelligence system, the 3-D virtual image of the physical product to facilitate identifying a requirement specification for the design of the physical product based on the usage pattern; and
generating, by the artificial intelligence system, a digital model of a new physical product for the user based on the identified requirement specification for the design of the physical product.