| CPC A63F 9/30 (2013.01) [A63F 5/00 (2013.01); G07F 17/3262 (2013.01); G07F 17/3297 (2013.01); A63F 2009/2442 (2013.01)] | 12 Claims |

|
1. A claw machine, comprising:
a cabinet adapted to hold at least a plurality of objects on at least one surface in a non-overlapping manner, each one of the plurality of objects are visually marked with one of a plurality of identifiers;
a human machine interface adapted to identify a user election held during a game event and indicative of at least one of the plurality of identifiers;
a claw machine gantry assembly having a claw, at least one motor for moving the claw along a forward and back axis and a left and right axis and at least one pulley to change a height of the claw in relation to the at least one surface;
a processing circuitry connected to the claw machine gantry assembly and adapted to instruct the claw machine gantry assembly to maneuver the claw according to a random or a pseudo random pattern until the claw grips one of the plurality of objects during the game event; and
at least one sensing mechanism adapted to identify which of the plurality of objects is gripped by the claw during the game event,
wherein the processing circuitry is adapted to determine an outcome of the game event based on the user election and the object gripped by the claw and to instruct presenting an indication of the outcome to the user in response to the determination.
|