| CPC A63F 13/79 (2014.09) [G06F 21/629 (2013.01); H04L 63/102 (2013.01)] | 20 Claims |

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1. A game login method, comprising:
receiving a login request for logging into a game sent by a client computing device, wherein the login request carries a login account;
determining at least two groups of corresponding network addresses based on the login account;
determining whether the client computing device belongs to a lock region based on a lock region configuration corresponding to the game and the at least two groups of corresponding network addresses, wherein the lock region indicates one or more regions in which at least a part of the game is not accessible by client computing devices belonging to the lock region; and
in response to determining that the client device does not belong to the lock region, performing login based on the login request.
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