US 12,330,068 B2
Game login method and device
Zhiyun Luo, Shanghai (CN)
Assigned to SHANGHAI HODE INFORMATION TECHNOLOGY CO., LTD., Shanghai (CN)
Appl. No. 18/037,753
Filed by SHANGHAI HODE INFORMATION TECHNOLOGY CO., LTD., Shanghai (CN)
PCT Filed Sep. 24, 2021, PCT No. PCT/CN2021/120379
§ 371(c)(1), (2) Date May 18, 2023,
PCT Pub. No. WO2022/105424, PCT Pub. Date May 27, 2022.
Claims priority of application No. 202011302636.3 (CN), filed on Nov. 19, 2020.
Prior Publication US 2024/0001247 A1, Jan. 4, 2024
Int. Cl. A63F 13/79 (2014.01); G06F 21/62 (2013.01); H04L 9/40 (2022.01)
CPC A63F 13/79 (2014.09) [G06F 21/629 (2013.01); H04L 63/102 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A game login method, comprising:
receiving a login request for logging into a game sent by a client computing device, wherein the login request carries a login account;
determining at least two groups of corresponding network addresses based on the login account;
determining whether the client computing device belongs to a lock region based on a lock region configuration corresponding to the game and the at least two groups of corresponding network addresses, wherein the lock region indicates one or more regions in which at least a part of the game is not accessible by client computing devices belonging to the lock region; and
in response to determining that the client device does not belong to the lock region, performing login based on the login request.