US 12,330,067 B2
Cloud gaming processing method, apparatus, and device, and storage medium
Zenghui Bao, Shenzhen (CN); Zhipeng Gong, Shenzhen (CN); and Bin Ma, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by Tencent Technology (Shenzhen) Company Limited, Shenzhen (CN)
Filed on Nov. 30, 2022, as Appl. No. 18/072,632.
Application 18/072,632 is a continuation of application No. PCT/CN2022/082147, filed on Mar. 22, 2022.
Claims priority of application No. 202110463379.X (CN), filed on Apr. 28, 2021.
Prior Publication US 2023/0096900 A1, Mar. 30, 2023
Int. Cl. A63F 13/77 (2014.01); A63F 13/52 (2014.01); A63F 13/55 (2014.01)
CPC A63F 13/77 (2014.09) [A63F 13/52 (2014.09); A63F 13/55 (2014.09); A63F 2300/552 (2013.01); A63F 2300/66 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A cloud gaming processing method performed by a computer device and the method comprising:
receiving a request for playing a cloud gaming from a first client at a first terminal, the play request including a user identifier of the first client and indicating that the first client is a primary player of the cloud computing;
creating a cloud gaming instance in response to the request for playing the cloud gaming from the first client;
binding the first client to a first stream processing resource of the cloud gaming instance, wherein data transmission between the cloud gaming instance and the first client is implemented by using the first stream processing resource;
receiving an access request for the cloud gaming instance from a second client at a second terminal, the access request including a user identifier of the second client and a first access policy indicating that the second client is a participant of the cloud gaming instance;
creating a second stream processing resource of the cloud gaming instance in response to the access request of the second client;
binding the second stream processing resource to the second client;
implementing data transmission between the second client and the cloud gaming instance by using the second stream processing resource;
transmitting a network probe packet to the second client using the second stream processing resource for detecting a network congestion situation of the second stream processing resource;
receiving network information returned by the second client in response to the network probe packet; and
adjusting one or more network transmission parameters of the second stream processing resource in accordance with the network information and the first access policy,
wherein the first stream processing resource and the second stream processing resource have different video streams of the cloud gaming instance and share one audio stream of the cloud gaming instance.