| CPC A63F 13/537 (2014.09) [A63F 13/42 (2014.09); A63F 13/55 (2014.09); G06F 3/0482 (2013.01)] | 17 Claims |

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1. An object selection method, wherein a graphical user interface is provided through a first terminal device, the graphical user interface comprises a game screen, and the game screen comprises at least one game interactive object, the method comprises:
acquiring a detection region corresponding to a first operation in response to the first operation acting on the graphical user interface, wherein the detection region is displayed in a preset state, and the preset state is a state of a light bar, highlighting, or a floating window;
acquiring at least one game interactive object overlapping with the detection region;
controlling to provide at least one selection control in a display region corresponding to the first operation, wherein each selection control corresponds to one game interactive object; and
executing an interaction operation of the game interactive object corresponding to the selection control in response to a selection operation acting on the at least one selection control,
wherein acquiring the detection region corresponding to the first operation comprises:
acquiring the detection region in accordance with a touch point of the first operation, wherein the detection region is a region with a preset length and a preset width in a preset direction of the first operation by serving the touch point as a starting point,
wherein the first terminal device comprises a display screen and a processor, the display screen is configured for presenting the graphical user interface, and the processor is configured for running a game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
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