US 12,330,057 B2
Continuum architecture for cloud gaming
Makarand Dharmapurikar, Saratoga, CA (US); and Rajabali Koduri, Saratoga, CA (US)
Assigned to Intel Corporation, Santa Clara, CA (US)
Filed by Intel Corporation, Santa Clara, CA (US)
Filed on Feb. 5, 2021, as Appl. No. 17/168,388.
Claims priority of provisional application 63/064,141, filed on Aug. 11, 2020.
Claims priority of provisional application 62/972,197, filed on Feb. 10, 2020.
Claims priority of provisional application 62/972,180, filed on Feb. 10, 2020.
Prior Publication US 2021/0245047 A1, Aug. 12, 2021
Int. Cl. A63F 13/355 (2014.01)
CPC A63F 13/355 (2014.09) 20 Claims
OG exemplary drawing
 
1. A method comprising:
determining one or more capabilities of an electronic device, wherein the electronic device is a client device associated with a cloud gaming system;
enabling local execution of at least a portion of graphics application programming interface (API) rendering operations of a gaming application associated with the cloud gaming system in response to a determination that the one or more capabilities of the electronic device exceed a threshold;
retrieving, by the electronic device, at least a portion of the gaming application, including executable logic associated with the gaming application; and
executing one or more graphics API rendering operations of the gaming application via a graphics processor of the electronic device in response to local execution of the executable logic associated with the gaming application by the electronic device.