| CPC A63F 13/22 (2014.09) [A63F 13/40 (2014.09); G06F 3/011 (2013.01); G06T 19/006 (2013.01); G06V 20/20 (2022.01); A63F 2300/8082 (2013.01); G06T 2200/08 (2013.01)] | 22 Claims |

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1. A method for configuring a virtual reality play area, the method comprising:
performing depth sensing measurements of an area in all directions surrounding a user;
identifying, based on the depth sensing measurements, (a) a horizontal plane of the area, and (b) a plurality of obstructions in the area;
generating a three-dimensional shape representing a maximum volume of contiguous open space in the area based on the horizontal plane and the plurality of obstructions;
truncating the three-dimensional shape to create a maximally sized convex shape; and
constructing the largest possible play area using the convex shape.
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