US 12,330,049 B2
Systems and methods for automatic configuration of a virtual reality play area and physical harm avoidance
Dhananjay Lal, Englewood, CO (US); and Reda Harb, Issaquah, WA (US)
Assigned to Adeia Guides Inc., San Jose, CA (US)
Filed by Adeia Guides Inc., San Jose, CA (US)
Filed on Dec. 9, 2022, as Appl. No. 18/078,293.
Prior Publication US 2024/0189704 A1, Jun. 13, 2024
Int. Cl. A63F 13/22 (2014.01); A63F 13/40 (2014.01); G06F 3/01 (2006.01); G06T 19/00 (2011.01); G06V 20/20 (2022.01)
CPC A63F 13/22 (2014.09) [A63F 13/40 (2014.09); G06F 3/011 (2013.01); G06T 19/006 (2013.01); G06V 20/20 (2022.01); A63F 2300/8082 (2013.01); G06T 2200/08 (2013.01)] 22 Claims
OG exemplary drawing
 
1. A method for configuring a virtual reality play area, the method comprising:
performing depth sensing measurements of an area in all directions surrounding a user;
identifying, based on the depth sensing measurements, (a) a horizontal plane of the area, and (b) a plurality of obstructions in the area;
generating a three-dimensional shape representing a maximum volume of contiguous open space in the area based on the horizontal plane and the plurality of obstructions;
truncating the three-dimensional shape to create a maximally sized convex shape; and
constructing the largest possible play area using the convex shape.