US 12,330,039 B2
Immersive virtual golf service with reality using XR device
Gyoung Mo Kim, Seongnam-si (KR); Sang Geun Yu, Seoul (KR); Sungwon Ryu, Seoul (KR); and In Gul Yu, Yongin-si (KR)
Assigned to Kineverse Inc., Yongin-si (KR); and Konkuk University Industrial Cooperation Corp, Seoul (KR)
Filed by Kineverse Inc., Yongin-si (KR); and Konkuk University Industrial Cooperation Corp, Seoul (KR)
Filed on Aug. 28, 2024, as Appl. No. 18/817,694.
Prior Publication US 2025/0073557 A1, Mar. 6, 2025
Int. Cl. A63B 69/36 (2006.01); A63B 71/06 (2006.01); G06F 3/01 (2006.01); G06N 3/067 (2006.01)
CPC A63B 69/3623 (2013.01) [A63B 71/0619 (2013.01); G06F 3/012 (2013.01); G06N 3/067 (2013.01); A63B 2071/0666 (2013.01)] 16 Claims
OG exemplary drawing
 
1. A method for providing an immersive virtual golf service using an eXtended Reality (XR), the method comprising:
capturing an image of an actual golf ball placed on a ground through a first plurality of cameras which are arranged to face forward of the XR device and a second plurality of cameras which are arranged to face downward of the XR device;
reproducing and displaying the image within a virtual golf environment displayed on a display unit of the XR device;
capturing, in real-time, a golf swing of a user through the first plurality of cameras and the second plurality of cameras;
analyzing a golf swing motion of the user in real-time using an artificial neural network model; and
reproducing and displaying the analyzed golf swing motion within the virtual golf environment displayed on the display unit of the XR device.