CPC H04L 67/131 (2022.05) [A63F 13/30 (2014.09); A63F 13/355 (2014.09); A63F 13/358 (2014.09); A63F 13/77 (2014.09); H04L 67/01 (2022.05); H04L 67/303 (2013.01)] | 20 Claims |
1. A system for presenting an online game on client devices based on particular capabilities of the client devices, wherein the client devices include a first client device and a second client device, the system comprising one or more physical processors configured by machine-readable instructions to:
receive first capability information regarding a first set of capabilities of the first client device, wherein the first set of capabilities include one or more hardware-based device-specific capabilities of the first client device relevant to rendering of the online game;
receive second capability information regarding a second set of capabilities of the second client device, wherein the second set of capabilities include one or more hardware-based device-specific capabilities of the second client device relevant to rendering of the online game;
determine a first value of a first capability parameter based on the first capability information;
determine a second value of a second capability parameter based on the second capability information;
automatically make a selection, by the one or more physical processors, of one or more software-controllable game-specific settings that control presentations of the online game on the client devices, wherein the one or more software-controllable game-specific settings include at least one of:
(i) a frame rate for rendering the online game, and/or
(ii) inclusion of one or more details when rendering the online game; and
present the online game on the first client device and on the second client device in accordance with the selection, wherein presenting the online game includes a first presentation of the online game on the first client device and a second presentation of the online game on the second client device, wherein the first presentation of the online game is controlled by the one or more software-controllable game-specific settings of the selection, and wherein the second presentation of the online game is controlled by the one or more software-controllable game-specific settings of the selection.
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