US 12,005,354 B2
Content streaming with gameplay launch
Alexander Jarzebinski, San Mateo, CA (US)
Assigned to SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed by SONY INTERACTIVE ENTERTAINMENT INC., Tokyo (JP)
Filed on Jul. 11, 2023, as Appl. No. 18/220,669.
Application 18/220,669 is a continuation of application No. 17/566,964, filed on Dec. 31, 2021, granted, now 11,697,067.
Application 17/566,964 is a continuation of application No. 16/679,795, filed on Nov. 11, 2019, granted, now 11,213,748, issued on Jan. 4, 2022.
Claims priority of provisional application 62/929,638, filed on Nov. 1, 2019.
Prior Publication US 2023/0347239 A1, Nov. 2, 2023
Int. Cl. A63F 13/48 (2014.01); A63F 13/355 (2014.01); A63F 13/86 (2014.01)
CPC A63F 13/48 (2014.09) [A63F 13/355 (2014.09); A63F 13/86 (2014.09)] 17 Claims
OG exemplary drawing
 
1. A method for generating streaming content with gameplay launch points, the method comprising:
receiving user-generated content associated with an interactive content title, wherein the user-generated content includes one or more different scenes recorded from a gameplay session of the interactive content title;
identifying trigger points corresponding to different portions of the user-generated content, wherein each trigger point is associated with a set of game data from the gameplay session;
generating a media content stream by combining a set of the different scenes with a corresponding set of the trigger points;
monitoring a stream of the generated media content stream over a communication network to a user device; and
receiving a selection of one of the trigger points in the set from a display of one of the scenes in the set of different scenes, wherein an interactive environment of the interactive content title is launchable based on the set of game data associated with the selected trigger point.