US 12,005,352 B2
Method for facilitating user interactions in gaming environment
Touko Tahkokallio, Helsinki (FI); and Tristan Williams, Espoo (FI)
Assigned to Supercell Oy, Helsinki (FI)
Filed by Supercell Oy, Helsinki (FI)
Filed on May 11, 2023, as Appl. No. 18/315,810.
Application 18/315,810 is a continuation of application No. 17/750,504, filed on May 23, 2022, granted, now 11,684,850.
Application 17/750,504 is a continuation of application No. 17/034,783, filed on Sep. 28, 2020, granted, now 11,338,201, issued on May 24, 2022.
Application 17/034,783 is a continuation of application No. 16/280,466, filed on Feb. 20, 2019, granted, now 10,786,734, issued on Sep. 29, 2020.
Prior Publication US 2023/0364507 A1, Nov. 16, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/42 (2014.01); A63F 13/25 (2014.01); A63F 13/426 (2014.01); A63F 13/44 (2014.01); A63F 13/52 (2014.01); A63F 13/56 (2014.01); A63F 13/67 (2014.01); A63F 13/69 (2014.01); G06F 3/04812 (2022.01); G06F 3/0482 (2013.01)
CPC A63F 13/42 (2014.09) [A63F 13/25 (2014.09); A63F 13/426 (2014.09); A63F 13/44 (2014.09); A63F 13/52 (2014.09); A63F 13/56 (2014.09); A63F 13/67 (2014.09); A63F 13/69 (2014.09); G06F 3/04812 (2013.01); G06F 3/0482 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer implemented method, comprising:
detecting a selection of a character in a graphical user interface of a display of a computing device by a pointer device;
detecting a movement of the pointer device on the graphical user interface towards a target object on the graphical user interface;
generate an indicator on the graphical user interface display while the pointer device is selecting the character, an origin of the indicator being disposed at an initial location of the character when selected by the point device, the indicator extending from the origin toward a current position of the character, an end of the indicator comprising a directional shape that is configured to follow a position of the pointer device as it moves on the display while maintaining the selection of the character;
detect that the pointer device is within a predetermined distance of the target object on the graphical user interface;
determining that the selected character is configured to execute a job with respect to the target object;
causing the character to execute the job when the selecting by the pointer device is released; and
updating a presentation of the target object on the graphical user interface.