US 12,005,349 B2
Synchronized gaming and programming
David B. Lockton, Redwood City, CA (US)
Assigned to Winview IP Holdings, LLC, Charlotte, NC (US)
Filed by Winview, Inc., Redwood City, CA (US)
Filed on Sep. 29, 2021, as Appl. No. 17/488,674.
Application 15/332,625 is a division of application No. 13/484,129, filed on May 30, 2012, granted, now 8,705,195.
Application 17/488,674 is a continuation of application No. 16/865,000, filed on May 1, 2020, granted, now 11,154,775.
Application 16/865,000 is a continuation of application No. 15/886,704, filed on Feb. 1, 2018, granted, now 10,653,955.
Application 15/886,704 is a continuation of application No. 15/586,198, filed on May 3, 2017, granted, now 9,919,210.
Application 15/586,198 is a continuation in part of application No. 15/332,625, filed on Oct. 24, 2016, granted, now 10,137,369.
Application 15/586,198 is a continuation in part of application No. 14/172,539, filed on Feb. 4, 2014, granted, now 9,672,692.
Application 13/484,129 is a continuation in part of application No. 13/403,845, filed on Feb. 23, 2012, granted, now 8,717,701.
Application 13/403,845 is a continuation of application No. 11/786,992, filed on Apr. 12, 2007, granted, now 8,149,530.
Application 15/332,625 is a continuation of application No. 11/542,335, filed on Oct. 2, 2006.
Claims priority of provisional application 60/791,793, filed on Apr. 12, 2006.
Claims priority of provisional application 60/723,301, filed on Oct. 3, 2005.
Prior Publication US 2022/0016524 A1, Jan. 20, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/352 (2014.01); A63F 13/355 (2014.01); A63F 13/46 (2014.01); A63F 13/537 (2014.01); G07F 17/32 (2006.01); H04L 65/401 (2022.01); H04L 65/611 (2022.01); H04L 67/131 (2022.01)
CPC A63F 13/352 (2014.09) [A63F 13/355 (2014.09); A63F 13/46 (2014.09); A63F 13/537 (2014.09); G07F 17/3227 (2013.01); H04L 65/4015 (2013.01); H04L 65/611 (2022.05); H04L 67/131 (2022.05)] 41 Claims
OG exemplary drawing
 
1. A method of playing a game, comprising:
a. streaming video data and game data;
b. operating a program to display the video data and the game data, wherein the video data and the game data are synchronized when displayed; and
c. preventing users from submitting a response to the game data based on the video data and a lockout signal.