US 12,328,569 B2
Transforming computer game audio using impulse response of a virtual 3D space generated by NeRF input to a convolutional reverberation engine
Michael Taylor, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Jan. 7, 2023, as Appl. No. 18/151,430.
Prior Publication US 2024/0236608 A1, Jul. 11, 2024
Int. Cl. H04S 7/00 (2006.01); G06T 15/20 (2011.01)
CPC H04S 7/305 (2013.01) [G06T 15/205 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A device comprising:
at least one computer storage that is not a transitory signal and that comprises instructions executable by at least one processor to:
generate a three dimensional (3D) neural radiance field (NeRF) from at least one image of a virtual space in a computer simulation;
use at least part of the NeRF to generate an impulse response (IR) characterizing sound transmission in the virtual space;
process audio from the computer simulation using the IR; and
play the audio after processing using the IR on at least one speaker.