US 12,327,323 B2
Techniques for adaptively rendering virtual content n artificial reality environments based on ambient lighting of a real-world scene
Charlene Mary Atlas, Redmond, WA (US); Nathan Matsuda, Seattle, WA (US); Thomas Scott Murdison, Seattle, WA (US); Kevin James MacKenzie, Sammamish, WA (US); Jasmine Soria Sears, Portland, OR (US); Romain Bachy, Seattle, WA (US); and Ocean Quigley, Oakland, CA (US)
Assigned to Meta Platforms Technologies, LLC, Menlo Park, CA (US)
Filed by Meta Platforms Technologies, LLC, Menlo Park, CA (US)
Filed on Jan. 29, 2024, as Appl. No. 18/426,091.
Application 18/426,091 is a continuation of application No. 17/860,924, filed on Jul. 8, 2022, granted, now 11,887,263.
Application 17/860,924 is a continuation of application No. 16/880,207, filed on May 21, 2020, granted, now 11,423,621, issued on Aug. 23, 2022.
Prior Publication US 2024/0242447 A1, Jul. 18, 2024
Int. Cl. G06T 19/00 (2011.01); G06T 5/92 (2024.01); G06T 7/73 (2017.01); G06T 15/20 (2011.01)
CPC G06T 19/006 (2013.01) [G06T 5/92 (2024.01); G06T 7/74 (2017.01); G06T 15/205 (2013.01); G06T 2215/16 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
obtaining a measurement of ambient light associated with a scene of a real-world environment;
applying a virtual lighting effect to virtual content based at least in part on the measurement of the ambient light; and
causing display of the virtual content with the applied virtual lighting effect on a display of a computing device for displaying augmented reality, wherein the scene of the real-world environment is visible through the display,
wherein the applied virtual lighting effect comprises an outline around the virtual content, the outline having an increased brightness that contrasts with the scene.