US 12,003,833 B2
Creating interactive digital experiences using a realtime 3D rendering platform
Priyam S. Parikh, Marina del Rey, CA (US); Katharine S. Navarre, Sherman Oaks, CA (US); Andrew E. Wood, Los Angeles, CA (US); and Evan A. Binder, Burbank, CA (US)
Assigned to Disney Enterprises, Inc., Burbank, CA (US)
Filed by Disney Enterprises, Inc., Burbank, CA (US)
Filed on Apr. 21, 2022, as Appl. No. 17/725,648.
Claims priority of provisional application 63/178,803, filed on Apr. 23, 2021.
Prior Publication US 2022/0345794 A1, Oct. 27, 2022
Int. Cl. H04N 5/445 (2011.01); H04N 21/845 (2011.01); H04N 21/8541 (2011.01); H04N 21/8545 (2011.01); H04N 21/81 (2011.01)
CPC H04N 21/8545 (2013.01) [H04N 21/845 (2013.01); H04N 21/8541 (2013.01); H04N 21/8106 (2013.01); H04N 21/8146 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
identifying a plurality of assets relating to presentation of linear content;
generating interactive content using the linear content by:
generating an interactive sequence referencing one or more of the plurality of assets, wherein the interactive sequence comprises a state machine including a plurality of sequential states, wherein progression through the plurality of sequential states is based on interactions with a user; and
combining the linear content with the interactive sequence on a timeline sequentially describing the linear content,
wherein the timeline includes one or more branches relating to the linear content, and
wherein an input initiates a selection of a first branch of the one or more branches during the interactive sequence; and
transmitting the interactive content to the user.