US 12,002,331 B2
Point and/or money based fantasy gaming
Kenneth Miller, Las Vegas, NV (US)
Assigned to CFPH, LLC, New York, NY (US)
Filed by CFPH, LLC, New York, NY (US)
Filed on Jan. 20, 2023, as Appl. No. 18/099,321.
Application 18/099,321 is a continuation of application No. 17/306,861, filed on May 3, 2021, granted, now 11,562,629.
Prior Publication US 2023/0162572 A1, May 25, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3288 (2013.01) [G07F 17/3244 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A method comprising:
determining, by a computing device, that a mobile device associated with a first player is located in a first location that is designated as a non-monetary, points only wagering area;
in response to determining that the mobile device is located in the first location, automatically enabling, by the computing device, points wagering and automatically disabling, by the computing device, monetary wagering from the mobile device while the mobile device remains in the first location;
receiving, by the computing device from the mobile device, a first selection of race participants such that each race participant in the first selection is most favored to win a respective race;
receiving, by the computing device from the mobile device, a second selection of race participants whose odds of winning are above a threshold but are not most favored to win;
receiving, by the computing device from the mobile device, a third selection of race participants whose odds of winning are below the threshold;
forming, by the computing device, a first fantasy racing team for the first player comprising race participants from the first selection, the second selection, and the third selection;
receiving, by the computing device from the mobile device, a challenge by the first fantasy racing team of the first player, in which the challenge identifies an amount of points selected by the first player and a second fantasy team selected by the first player against whom to place the challenge;
in response to receiving the challenge, identifying, by the computing device, the challenge to a second player associated with the second fantasy team;
receiving, by the computing device, an acceptance of the challenge from the second player;
in response to receiving the acceptance, forming, by the computing device, a wager between the first fantasy racing team of the first player and a second fantasy racing team of the second player based on the challenge;
adjusting, by the computing device, points in an account of a winning player of the challenge in response to determining an outcome of the challenge;
determining, by the computing device, that the mobile device is located in a second location that is designated as a monetary wagering area; and in response to determining that the mobile device is located in the second location;
automatically enabling, by the computing device, said monetary wagering and automatically disabling, by the computing device, said points wagering from the mobile device while the mobile device remains in the second location; and
receiving, by the computing device from the mobile device, a fourth selection of one race participant designated by the first player as most likely to win one or more selections by the first player.