US 11,998,843 B2
Game control method and apparatus, electronic device, and computer readable storage medium
Zhiqin Xu, Shanghai (CN); and Mei Peng, Shanghai (CN)
Assigned to Shanghai Yiyu Network Technology Co., Ltd., Shanghai (CN)
Filed by Shanghai Yiyu Network Technology Co., Ltd., Shanghai (CN)
Filed on Nov. 18, 2021, as Appl. No. 17/530,454.
Application 17/530,454 is a continuation of application No. PCT/CN2021/115045, filed on Aug. 27, 2021.
Prior Publication US 2023/0069591 A1, Mar. 2, 2023
Int. Cl. A63F 13/533 (2014.01); A63F 13/537 (2014.01); G06F 3/0484 (2022.01)
CPC A63F 13/533 (2014.09) [A63F 13/537 (2014.09); G06F 3/0484 (2013.01); A63F 2300/303 (2013.01); A63F 2300/308 (2013.01)] 9 Claims
OG exemplary drawing
 
1. A game control method, applied to a terminal device, comprising:
receiving an object swap instruction on a pattern matrix of a first interface of a screen, wherein the pattern matrix comprises multiple matrix elements, and each matrix element is used for displaying a pattern object; wherein the terminal device displays a user interface comprising the first interface and a second interface; and the receiving an object swap instruction on a pattern matrix of a first interface of a screen comprises: when receiving a sliding operation from a position of a first pattern object to a position of a second pattern object, generating the object swap instruction according to the sliding operation by the terminal device;
swapping positions of the first pattern object and the second pattern object according to the object swap instruction, and upon detection that a predetermined number of pattern objects of the same type are connected after the positions of the first pattern object and the second pattern object are swapped, eliminating the connected pattern objects; and
generating an attack instruction according to the connected pattern objects, so as to reduce a current health point value of a selected target attack object among multiple attack objects in the second interface according to the attack instruction;
wherein the receiving an object swap instruction on a first interface of a screen comprises:
receiving the object swap instruction on the pattern matrix in a specified area of the first interface, wherein the specified area is determined according to a position of the target attack object in the second interface, the target attack object exists within a preset attack range of the attack instruction that is generated after any pattern object in the specified area is eliminated, and the specified area is highlighted in the first interface;
wherein other areas in the first interface except the specified area are in a non-selectable state, and the non-selectable state indicates stopping reception of the object swap instruction.