CPC A63F 13/355 (2014.09) [A63F 13/358 (2014.09); A63F 13/52 (2014.09); A63F 13/537 (2014.09); A63F 2300/534 (2013.01); A63F 2300/538 (2013.01); H04L 65/61 (2022.05); H04L 67/12 (2013.01)] | 20 Claims |
1. A method of cloud gaming, comprising:
aligning a server VSYNC signal of a server and a client VSYNC signal of a client;
receiving at the client from the server a video frame that is encoded;
receiving at the client from the server timing information for the video frame;
determining a target display time of the video frame based on the timing information, wherein the target display time is a targeted occurrence of the server VSYNC signal;
translating the target display time to a targeted occurrence of the client VSYNC signal; and
scheduling a display time for the video frame based on the targeted occurrence of the client VSYNC signal.
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