| CPC G06T 15/506 (2013.01) [G06T 7/0012 (2013.01); G06T 15/04 (2013.01); G06T 15/06 (2013.01); H04N 13/254 (2018.05); G06T 2215/16 (2013.01)] | 20 Claims |

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1. A computer-implemented method for rendering an object from captured appearance data comprising a plurality of texels, the method comprising:
determining, based on a projection of a plurality of 3D rays from a 3D position of a first texel, texture coordinates of a first vector originating from the first texel where the first vector intersects a second texel;
rendering the second texel from a viewpoint of the first texel based on appearance data at the second texel;
based on the rendering of the second texel, determining an indirect lighting intensity incident to the first texel from the second texel;
updating appearance data at the first texel based on a direct lighting intensity and the indirect lighting intensity incident to the first texel from the second texel; and
rendering the first texel based on the updated appearance data at the first texel.
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