US 12,322,022 B2
Live venue performance sensor capture and visualization over game network
Benjamin Poynter, New York, NY (US)
Assigned to Sphere Entertainment Group, LLC, New York, NY (US)
Filed by Sphere Entertainment Group, LLC, New York, NY (US)
Filed on Jun. 7, 2024, as Appl. No. 18/736,806.
Application 18/736,806 is a continuation of application No. 17/461,466, filed on Aug. 30, 2021, granted, now 12,051,141.
Prior Publication US 2024/0320894 A1, Sep. 26, 2024
Int. Cl. G06T 13/80 (2011.01); A63F 13/285 (2014.01); A63F 13/35 (2014.01); G06F 3/01 (2006.01); G06T 13/40 (2011.01); H04W 4/021 (2018.01)
CPC G06T 13/80 (2013.01) [A63F 13/285 (2014.09); A63F 13/35 (2014.09); G06F 3/011 (2013.01); G06F 3/016 (2013.01); G06T 13/40 (2013.01); H04W 4/021 (2013.01)] 14 Claims
OG exemplary drawing
 
1. A computer implemented method for providing interactive content to an audience, the method comprising:
receiving, by one or more computing devices, sensor data captured by one or more sensors based on capturing a sound of an instrument being played by a performer in a venue;
rendering, by the one or more computing devices and based on the sensor data, a graphic to be displayed on an application executing on one or more external devices of one or more members of the audience of the venue;
transmitting, by the one or more computing devices, the graphic to the one or more external devices;
in response to transmitting the graphic, receiving, by the one or more computing devices, an input from the one or more members of the audience via the application;
determining, by the one or more computer devices, a haptic feedback to be provided to the performer based on the input, wherein the haptic feedback is meant to communicate to the performer to perform an action; and
transmitting, by the one or more computing devices, the haptic feedback to the performer.