| CPC G06T 13/40 (2013.01) [A63F 13/217 (2014.09); A63F 13/235 (2014.09); A63F 13/79 (2014.09); A63F 13/80 (2014.09); A63G 31/00 (2013.01); E04H 3/10 (2013.01); G06K 7/1417 (2013.01); G06Q 20/40145 (2013.01); G07F 17/3237 (2013.01); G07F 17/3262 (2013.01); G07F 17/3274 (2013.01)] | 17 Claims |

|
1. A system for providing a game in an interactive physical environment, comprising:
a walkway within a game room;
a plurality of targets in the game room through which a patron must cause an object to pass while remaining on the walkway;
a control system executing a timer program;
a room sensor detecting a number of occurrences of an object passing through one of the plurality of targets and transmitting, via a network, the number of occurrences;
the control system identifying that the timer program has completed and transmitting a failure status when the number of occurrences is below a predetermined threshold; and
an exit monitor within the room conveying the failure status.
|