CPC G06F 16/245 (2019.01) [G06F 16/278 (2019.01)] | 20 Claims |
13. A computer implemented method provided by a computing arrangement, the computing arrangement configured to determine relationships between identity data, the computing arrangement comprising an input, at least one memory and at least one processor which are configured to provide the method which comprises:
receiving data by the input, the data being provided by one or more computer game apps running on one or more computer devices, the data provided by a respective computer game app comprising user identity data and associated computer device identity data;
storing by the at least one memory a plurality of sets of identity data, a respective set of identity data being associated with a user identity, wherein a first set of identity data comprises at least one user identity data, at least one computer device identity data and information defining connection relationships between the different identity data of the first set of identity data, wherein each identity data of the first set of identity data is connected directly or indirectly to each of other identity data of the first set of identity data, the first set of identity data comprising at least two identity data which are indirectly connected via one or more other identity data of the first set;
determining, by the at least one processor, for the first set of identity data, a largest connection distance between two identity data in the first set of identity data which are indirectly connected, a connection distance between two identity data being determined using the information defining the connection relationships;
determining, by the at least one processor, that the largest connection distance is greater than a threshold distance; and
in response, by the at least one processor, dividing the first set of identity data into two or more sets of identity data.
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