US 11,992,766 B2
Game system, game control device information storage medium, and method of controlling game system
Yoshimasa Saito, Tokyo (JP); Tomohiro Nakada, Tokyo (JP); Toru Ono, Tokyo (JP); Yasunori Kobayashi, Tokyo (JP); Kazuma Tsurumoto, Tokyo (JP); Syogo Yamazaki, Tokyo (JP); and Yuyaandrew Yamashita, Tokyo (JP)
Assigned to KONAMI DIGITAL ENTERTAINMENT CO., LTD., Tokyo (JP)
Filed by KONAMI DIGITAL ENTERTAINMENT CO., LTD., Tokyo (JP)
Filed on Aug. 30, 2021, as Appl. No. 17/461,970.
Application 17/461,970 is a continuation of application No. PCT/JP2020/009251, filed on Mar. 4, 2020.
Claims priority of application No. 2019-038876 (JP), filed on Mar. 4, 2019.
Prior Publication US 2021/0394067 A1, Dec. 23, 2021
Int. Cl. A63F 13/56 (2014.01); A63F 13/57 (2014.01); A63F 13/65 (2014.01); A63F 13/812 (2014.01)
CPC A63F 13/56 (2014.09) [A63F 13/57 (2014.09); A63F 13/65 (2014.09); A63F 13/812 (2014.09); A63F 2300/5553 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A game system that executes a game in which a user and an opponent play against each other, where a user object, which is a game object used by the user, and an opponent object, which is a game object used by the opponent, move in a virtual space, the game system comprising:
at least one processor; and
at least one memory device that stores a plurality of instructions, which when executed by the at least one processor:
cause the at least one processor to control a motion of the user object based on first performance information relating to a performance of the user object;
cause the at least one processor to control a motion of the opponent object based on second performance information relating to a performance of the opponent object;
cause the at least one processor to modify performance change information relating to a change of the first performance information and the second performance information based on a change command from the user or the opponent, the performance change information being associated with a target area in the virtual space;
wherein the performance change information indicates whether the target area is a dominant area of a user team;
cause the at least one processor to change the first performance information when the user object is located in the target area, based on whether the target area is determined to be the dominant area of the user team, based on the performance change information associated with the target area; and
cause the at least one processor to change the second performance information when the opponent object is located in the target area, based on whether the target area is determined to be the dominant area of the user team, based on the performance change information associated with the target area;
cause the at least one processor to cause the virtual space to be displayed on a user terminal from a viewing point and a viewing direction as a virtual display image;
cause the at least one processor to depict the user object in the virtual space according to motion data which specifies changes in the user object posture for each of a plurality of frames associated with the motion of the user object.