US 11,992,764 B2
Game program, game controlling method, and information processing apparatus
Nariaki Wada, Tokyo (JP); and Yoichi Shoda, Tokyo (JP)
Assigned to GREE, Inc., Tokyo (JP)
Filed by GREE, Inc., Tokyo (JP)
Filed on Dec. 28, 2022, as Appl. No. 18/147,223.
Application 18/147,223 is a continuation of application No. 17/148,870, filed on Jan. 14, 2021, granted, now 11,565,180.
Application 17/148,870 is a continuation of application No. 16/367,422, filed on Mar. 28, 2019, granted, now 10,918,947, issued on Feb. 16, 2021.
Application 16/367,422 is a continuation of application No. 15/224,732, filed on Aug. 1, 2016, granted, now 10,286,319, issued on May 14, 2019.
Claims priority of application No. 2015-183312 (JP), filed on Sep. 16, 2015.
Prior Publication US 2023/0158404 A1, May 25, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 9/24 (2006.01); A63F 11/00 (2006.01); A63F 13/25 (2014.01); A63F 13/31 (2014.01); A63F 13/327 (2014.01); A63F 13/55 (2014.01); A63F 13/822 (2014.01); A63F 13/847 (2014.01); G06F 13/00 (2006.01); G06F 17/00 (2019.01)
CPC A63F 13/55 (2014.09) [A63F 13/25 (2014.09); A63F 13/31 (2014.09); A63F 13/327 (2014.09); A63F 13/822 (2014.09); A63F 13/847 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A computer program product embodied on a non-transitory computer readable medium, comprising code executable by a computer arranged to operate a computer game, the computer having at least a processor and a storage unit, to cause the computer to carry out the following steps:
storing, in the storage unit, an accumulated point value associated at least with a first player and a second player;
receiving, from a user interface of the first player, a first action execution instruction, and executing, in the computer game, a first action based on the first action execution instruction;
receiving, from a user interface of the second player, a second action execution instruction, and executing, in the computer game, a second action based on the second action execution instruction;
incrementing the accumulated point value by a first amount based on the first action execution instruction, and incrementing the accumulated point value by a second amount based on the second action execution instruction;
periodically causing the user interface of the first player and the user interface of the second player to update a gauge element based on a current value of the accumulated point value, and determining, after incrementing the accumulated point value, whether the accumulated point value has reached a threshold;
restricting access to a gameplay action until the accumulated point value has reached a threshold, and, when the accumulated point value has reached a threshold, enabling access to the gameplay action and causing each of the user interface of the first player and the user interface of the second player to provide a gameplay action triggering element; and
receiving a selection of the gameplay action triggering element from one of the first player and the second player, and causing the user interface of the one of the first player and the second player to be updated to remove the gameplay action triggering element.