US 11,992,762 B2
Server-based generation of a help map in a video game
Adil Ahmed Sherwani, Oakland, CA (US); Mischa G. Stephens, San Francisco, CA (US); Karthik Anandh Govindaraj, Fremont, CA (US); Nitin Y. Mohan, San Francisco, CA (US); Oscar Michael Sanchez, South San Francisco, CA (US); and Derek Andrew Parker, South San Francisco, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Apr. 6, 2023, as Appl. No. 18/131,481.
Application 18/131,481 is a continuation of application No. 17/458,061, filed on Aug. 26, 2021, granted, now 11,673,051.
Application 17/458,061 is a continuation of application No. 16/687,372, filed on Nov. 18, 2019, granted, now 11,130,061, issued on Sep. 28, 2021.
Prior Publication US 2023/0241502 A1, Aug. 3, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/5375 (2014.01); A63F 13/67 (2014.01)
CPC A63F 13/5375 (2014.09) [A63F 13/67 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A method implemented by a computer system for providing help information to a player, the method comprising:
providing an activity identifier of an activity in a video game and locations in the video game, the activity identifier correlated with the locations;
building a map of the locations where the activity was completed by a plurality of video game players;
determining that a first video game player is attempting the activity;
displaying activity information for the activity relevant to the first video game player based on the determination; and
presenting the map of the locations to the first video game player based on a help selection from the displayed activity information.