US 12,311,264 B2
Program, terminal, game system and game management system
Hideto Kotani, Tokyo (JP); and Masahiko Saito, Tokyo (JP)
Assigned to BANDAI CO., LTD., Tokyo (JP)
Appl. No. 17/909,814
Filed by BANDAI CO., LTD., Tokyo (JP)
PCT Filed Mar. 3, 2021, PCT No. PCT/JP2021/008287
§ 371(c)(1), (2) Date Sep. 7, 2022,
PCT Pub. No. WO2021/182258, PCT Pub. Date Sep. 16, 2021.
Claims priority of application No. 2020-039587 (JP), filed on Mar. 9, 2020.
Prior Publication US 2024/0198228 A1, Jun. 20, 2024
Int. Cl. A63F 13/46 (2014.01); A63F 13/5375 (2014.01); A63F 13/69 (2014.01); A63F 13/822 (2014.01); A63F 13/533 (2014.01)
CPC A63F 13/5375 (2014.09) [A63F 13/46 (2014.09); A63F 13/69 (2014.09); A63F 13/822 (2014.09); A63F 13/533 (2014.09)] 16 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium storing a program causing a computer to perform execution processing for
performing a battle game in which a deck formed by a plurality of first game elements is used;
counting a number of losses of a player in the battle game;
determining whether the number of the losses reaches a predetermined number, and
performing a recommended deck presentation processing for presenting a recommended deck which is recommended for use in the battle game, when the counted number of losses of the player in the battle game reaches the predetermined number.