US 12,311,258 B2
Impaired player accessability with overlay logic providing haptic responses for in-game effects
Alessandra Luizello, San Mateo, CA (US); and Steven Osman, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment LLC, Tokyo (JP); and Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US); and Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Jul. 27, 2022, as Appl. No. 17/875,330.
Prior Publication US 2024/0033619 A1, Feb. 1, 2024
Int. Cl. A63F 13/285 (2014.01); A63F 13/67 (2014.01); A63F 13/79 (2014.01); G06N 20/00 (2019.01)
CPC A63F 13/285 (2014.09) [A63F 13/67 (2014.09); A63F 13/79 (2014.09); G06N 20/00 (2019.01); A63F 2300/1037 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
executing on a game server game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic;
identifying by the game server an effect that is generated for at least one video frame in the plurality of video frames based on the game state data; and
translating by the game server the effect to a haptic response,
wherein the haptic response is presented to the player simultaneous with presentation of the at least one video frame to communicate a gaming experience that is rendered by the effect in the at least one video frame.