US 11,986,740 B2
Method and system for initiating a jump game play from a live game play viewed by a spectator
Warren Benedetto, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Mar. 8, 2022, as Appl. No. 17/689,725.
Application 17/689,725 is a continuation of application No. 16/810,762, filed on Mar. 5, 2020, granted, now 11,266,916.
Application 16/810,762 is a continuation of application No. 16/209,845, filed on Dec. 4, 2018, granted, now 10,870,060, issued on Dec. 22, 2020.
Application 16/209,845 is a continuation of application No. 15/379,360, filed on Dec. 14, 2016, granted, now 10,179,290, issued on Jan. 15, 2019.
Claims priority of provisional application 62/375,834, filed on Aug. 16, 2016.
Claims priority of provisional application 62/365,202, filed on Jul. 21, 2016.
Prior Publication US 2022/0193559 A1, Jun. 23, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/00 (2014.01); A63F 13/30 (2014.01); A63F 13/355 (2014.01); A63F 13/47 (2014.01); A63F 13/49 (2014.01); A63F 13/493 (2014.01); A63F 13/497 (2014.01); A63F 13/63 (2014.01); A63F 13/86 (2014.01); G06F 16/74 (2019.01); H04N 21/274 (2011.01); H04N 21/472 (2011.01); H04N 21/478 (2011.01)
CPC A63F 13/86 (2014.09) [A63F 13/30 (2014.09); A63F 13/355 (2014.09); A63F 13/47 (2014.09); A63F 13/49 (2014.09); A63F 13/493 (2014.09); A63F 13/497 (2014.09); A63F 13/63 (2014.09); G06F 16/74 (2019.01); H04N 21/274 (2013.01); H04N 21/47217 (2013.01); H04N 21/4781 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
executing a video game at a server to generate a plurality of video frames of a live game play of a user playing the video game;
capturing a snapshot at a capture point in the live game play, wherein the plurality of video frames is associated with the snapshot;
encoding the plurality of video frames of the live game play;
live streaming the plurality of video frames of the live game play that is encoded to a client device of a spectator so the spectator is able to view the live game play of the user;
receiving from the client device a selection of a video frame in the plurality of video frames of the live game play, the video frame that is selected corresponding to a jump point in the live game play; and
instantiating an instance of the video game using the snapshot to initiate a jump game play that is controlled by a plurality of input controls from the spectator beginning from the jump point.