US 11,986,739 B2
Smart target co-witnessing hit attribution system and method
Colin Guinn, Austin, TX (US); Ben Godwin, Austin, TX (US); Jay Ramirez, Austin, TX (US); Eric Davis, Austin, TX (US); Obediah Klopfenstein, Austin, TX (US); and Peyton Healey, Austin, TX (US)
Assigned to GEL BLASTER, INC., Austin, TX (US)
Filed by Gel Blaster, Inc., Austin, TX (US)
Filed on Jul. 5, 2023, as Appl. No. 18/218,335.
Application 18/218,335 is a continuation in part of application No. 18/095,911, filed on Jan. 11, 2023, granted, now 11,813,537.
Application 18/095,911 is a continuation in part of application No. 17/862,001, filed on Jul. 11, 2022, granted, now 11,759,717.
Claims priority of provisional application 63/409,582, filed on Sep. 23, 2022.
Claims priority of provisional application 63/220,343, filed on Jul. 9, 2021.
Prior Publication US 2023/0356095 A1, Nov. 9, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/837 (2014.01); A63F 13/216 (2014.01); A63F 13/46 (2014.01); A63F 13/5255 (2014.01); A63F 13/533 (2014.01); A63F 13/537 (2014.01); A63F 13/65 (2014.01)
CPC A63F 13/837 (2014.09) [A63F 13/533 (2014.09); A63F 13/537 (2014.09); A63F 13/65 (2014.09); A63F 13/216 (2014.09); A63F 13/46 (2014.09); A63F 13/5255 (2014.09); A63F 2300/8082 (2013.01)] 28 Claims
OG exemplary drawing
 
1. An extended-reality projectile-firing gaming system comprising:
a projectile-firing device comprising a projectile repository,
a battlefield object,
a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the battlefield object,
an extended-reality gaming application configured to
control the projectile-firing device and the battlefield object in accordance with a gaming session having a gameplay configuration for providing an extended-reality environment,
receive projectile-firing device data from the projectile-firing device, the projectile-firing device data indicating that a projectile was fired,
receive battlefield object data from the battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object,
update gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when a time the impact occurred on the battlefield object and a time the projectile was fired occur within a predetermined time period, wherein the predetermined time period is selected to confirm that the projectile-firing device fired the fired projectile that was detected as impacting the battlefield object, and wherein the updated gaming metric data is displayed on the extended-reality device and configured to modify the real and virtual objects in real or near real-time, and
receive a location and orientation of the projectile-firing device, wherein the extended-reality gaming application records a successful impact of the fired projectile on the battlefield object and a successfully fired projectile by the projectile-firing device associated with the battlefield object when the location of the projectile-firing device is within a predetermined range from the battlefield object and the orientation of the projectile-firing device is aligned at a predetermined area associated with the battlefield object, and
an extended-reality device comprising at least one display and configured to provide computer-aided vision of real and virtual objects and a computer-aided interface for interaction with the real and virtual objects, the computer-aided interface configured to receive commands or instructions associated with the real and virtual objects and corresponding to the gameplay configuration.