CPC A63F 13/837 (2014.09) [A63F 13/533 (2014.09); A63F 13/537 (2014.09); A63F 13/65 (2014.09); A63F 13/216 (2014.09); A63F 13/46 (2014.09); A63F 13/5255 (2014.09); A63F 2300/8082 (2013.01)] | 28 Claims |
1. An extended-reality projectile-firing gaming system comprising:
a projectile-firing device comprising a projectile repository,
a battlefield object,
a network configured to provide communication and control connectivity in accordance with at least one protocol to the projectile-firing device and the battlefield object,
an extended-reality gaming application configured to
control the projectile-firing device and the battlefield object in accordance with a gaming session having a gameplay configuration for providing an extended-reality environment,
receive projectile-firing device data from the projectile-firing device, the projectile-firing device data indicating that a projectile was fired,
receive battlefield object data from the battlefield object, the battlefield object data indicating that an impact occurred on the battlefield object,
update gaming metric data to indicate a successful impact of the fired projectile on the battlefield object and a successful hit by the projectile-firing device on the battlefield object when a time the impact occurred on the battlefield object and a time the projectile was fired occur within a predetermined time period, wherein the predetermined time period is selected to confirm that the projectile-firing device fired the fired projectile that was detected as impacting the battlefield object, and wherein the updated gaming metric data is displayed on the extended-reality device and configured to modify the real and virtual objects in real or near real-time, and
receive a location and orientation of the projectile-firing device, wherein the extended-reality gaming application records a successful impact of the fired projectile on the battlefield object and a successfully fired projectile by the projectile-firing device associated with the battlefield object when the location of the projectile-firing device is within a predetermined range from the battlefield object and the orientation of the projectile-firing device is aligned at a predetermined area associated with the battlefield object, and
an extended-reality device comprising at least one display and configured to provide computer-aided vision of real and virtual objects and a computer-aided interface for interaction with the real and virtual objects, the computer-aided interface configured to receive commands or instructions associated with the real and virtual objects and corresponding to the gameplay configuration.
|