CPC A63F 13/69 (2014.09) [A63F 13/67 (2014.09); A63F 13/792 (2014.09); G06F 9/54 (2013.01); H04L 9/50 (2022.05)] | 20 Claims |
1. A computer-implemented method comprising:
operating, by an electronic gaming computer system (i) communicably coupled to a blockchain network and (ii) hosting a gaming ecosystem including a plurality of electronic games, a particular electronic game of the plurality of electronic games being played by one or more players,
wherein each player of the one or more players is represented by a player character, and
wherein the player character is stored separate from a blockchain provided by the blockchain network;
determining, by the electronic gaming computer system, that a particular player character representing a particular player of the one or more players has reached a first level of the particular electronic game;
responsive to determining that the particular player character has reached the first level, increasing a modification capacity of the particular player character;
in response to user input by the particular player, applying, by the electronic gaming computer system via communication with the blockchain network, a number of attribute modifications that satisfies the modification capacity of the particular player character to the particular player character,
wherein each attribute modification is defined by an on-chain cryptographic asset that is owned by the particular player and defined on the blockchain provided by the blockchain network; and
sending a notification to an application programming interface (API) used by the electronic gaming computer system to host the gaming ecosystem, wherein the notification indicates that the on-chain cryptographic asset for each attribute modification being used within the particular electronic game.
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