US 11,986,735 B2
Non-transitory computer-readable medium and video game processing system
Chikara Saitou, Tokyo (JP)
Assigned to SQUARE ENIX CO., LTD., Tokyo (JP)
Filed by SQUARE ENIX CO., LTD., Tokyo (JP)
Filed on Apr. 18, 2022, as Appl. No. 17/659,559.
Claims priority of application No. 2021-070630 (JP), filed on Apr. 19, 2021.
Prior Publication US 2022/0331697 A1, Oct. 20, 2022
Int. Cl. A63F 13/00 (2014.01); A63F 13/45 (2014.01); A63F 13/537 (2014.01); A63F 13/56 (2014.01); A63F 13/69 (2014.01); A63F 13/837 (2014.01)
CPC A63F 13/69 (2014.09) [A63F 13/45 (2014.09); A63F 13/537 (2014.09); A63F 13/56 (2014.09); A63F 13/837 (2014.09)] 10 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable medium storing thereon a video game processing program which, when executed, causes a server to perform functions comprising:
controlling progress of a video game according to an operation of a player;
ejecting an object from a position corresponding to the player in a virtual space based on the operation of the player;
determining whether to update a degree of uplift of a predetermined region based on a positional relationship between the ejected object and the predetermined region in the virtual space, the predetermined region including at least part of a ground which the ejected object contacts in the virtual space;
referring to a storage storing uplift information related to the degree of uplift of the predetermined region, when it is determined to update the degree of uplift; and
updating the uplift information according to a first update rule related to the object and the predetermined region.