US 11,986,731 B2
Dynamic adjustment of in-game theme presentation based on context of game activity
Victoria Walker, San Mateo, CA (US); and Olga Rudi, San Francisco, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US); and Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US); and Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Jul. 14, 2022, as Appl. No. 17/864,947.
Prior Publication US 2024/0017171 A1, Jan. 18, 2024
Int. Cl. A63F 13/537 (2014.01); A63F 13/54 (2014.01); G11B 27/036 (2006.01)
CPC A63F 13/537 (2014.09) [A63F 13/54 (2014.09); G11B 27/036 (2013.01)] 18 Claims
OG exemplary drawing
 
1. A method for enabling visualization of audio content of a video game, comprising:
executing a session of a video game;
activating an audio visualization theme for the session of the video game;
responsive to activating the audio visualization theme, then dynamically adjusting gameplay video of the session to include visual elements indicative of audio content of the session;
wherein said visual elements are rendered in a designated border region of the gameplay video based on the audio content of the session;
wherein a placement of the visual elements within the designated border region is configured to indicate a directionality of the audio content.