US 11,986,728 B2
Game processing method and record medium
Hitoshi Kadota, Yokohama (JP); and Yusuke Ishihara, Yokohama (JP)
Assigned to KOEI TECMO GAMES CO., LTD., Yokohama (JP)
Filed by Koei Tecmo Games Co., Ltd., Yokohama (JP)
Filed on Mar. 29, 2022, as Appl. No. 17/706,592.
Claims priority of application No. 2021-061671 (JP), filed on Mar. 31, 2021.
Prior Publication US 2022/0314114 A1, Oct. 6, 2022
Int. Cl. G06F 3/0481 (2022.01); A63F 13/212 (2014.01); A63F 13/428 (2014.01); A63F 13/65 (2014.01); G02B 27/01 (2006.01); G06F 3/0484 (2022.01)
CPC A63F 13/428 (2014.09) [A63F 13/212 (2014.09); A63F 13/65 (2014.09); G02B 27/017 (2013.01); G02B 27/0179 (2013.01); A63F 2300/8082 (2013.01); G02B 2027/0187 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image of real space, the method comprising:
causing the display part to display an image of a virtual object;
adjusting at least one of a position or an orientation of the image of the virtual object so that the position and the orientation of the image of the virtual object coincides with a position and an orientation of an image of a real object contained in the image of real space by superimposing the image of the virtual object on the image of the real object, based on an input of the player;
causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the image of the virtual object; and
hiding the image of the virtual object when the image of the virtual game character is displayed.