CPC A63F 13/428 (2014.09) [A63F 13/212 (2014.09); A63F 13/65 (2014.09); G02B 27/017 (2013.01); G02B 27/0179 (2013.01); A63F 2300/8082 (2013.01); G02B 2027/0187 (2013.01)] | 20 Claims |
1. A game processing method executed by an information processing device configured to perform transmission/reception of signals to/from a display part configured to be attachable to a head of a player to display a virtual image superimposed on an image of real space, the method comprising:
causing the display part to display an image of a virtual object;
adjusting at least one of a position or an orientation of the image of the virtual object so that the position and the orientation of the image of the virtual object coincides with a position and an orientation of an image of a real object contained in the image of real space by superimposing the image of the virtual object on the image of the real object, based on an input of the player;
causing the display part to display an image of a virtual game character so as to be arranged coinciding with the adjusted at least one of the position or the orientation of the image of the virtual object; and
hiding the image of the virtual object when the image of the virtual game character is displayed.
|