US 11,657,672 B2
Gaming system and method for utilizing a mobile device to fund a gaming session
Erik B. Petersen, Reno, NV (US); Kevin M. Higgins, Reno, NV (US); Dwayne R. Nelson, Las Vegas, NV (US); Steven G. LeMay, Reno, NV (US); Dwayne A. Davis, Reno, NV (US); Dennis T. Kleppen, Henderson, NV (US); Warner R. Cockerille, IV, Reno, NV (US); James A. Vasquez, Carson City, NV (US); Bradley Boudreau, Dieppe (CA); Suzanne Cockerille, Reno, NV (US); Marc A. Espin, Sparks, NV (US); and Larry R. Hollibaugh, Reno, NV (US)
Assigned to IGT, Las Vegas, NV (US)
Filed by IGT, Las Vegas, NV (US)
Filed on Oct. 25, 2021, as Appl. No. 17/509,908.
Application 17/509,908 is a continuation of application No. 16/928,246, filed on Jul. 14, 2020.
Application 16/928,246 is a continuation of application No. 15/254,760, filed on Sep. 1, 2016, abandoned.
Claims priority of provisional application 62/232,917, filed on Sep. 25, 2015.
Prior Publication US 2022/0044519 A1, Feb. 10, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G06Q 20/32 (2012.01)
CPC G07F 17/3225 (2013.01) [G06Q 20/3274 (2013.01); G06Q 20/3276 (2013.01); G06Q 20/3278 (2013.01); G07F 17/3209 (2013.01); G07F 17/3211 (2013.01); G07F 17/3241 (2013.01); G07F 17/3244 (2013.01); G07F 17/3251 (2013.01); G07F 17/3288 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A system comprising:
a processor; and
a memory device that stores a plurality of instructions that, when executed by the processor, cause the processor to:
establish a communication session with a mobile device based on the mobile device scanning, during a predetermined duration of time, a temporarily displayed machine-readable code associated with an identifier of an electronic gaming machine, wherein during different predetermined durations of time, different temporarily displayed machine-readable codes are each associated with the identifier of the electronic gaming machine, and
following the establishment of the communication session with the mobile device:
receive:
data associated with a gaming establishment cashless wagering account associated with an identified player and accessed via a mobile device application of the mobile device, and
data associated with a request of an amount of funds determined in association with the mobile device application of the mobile device, wherein the gaming establishment cashless wagering account is independent of any player tracking accounts associated with any players, and
responsive to an approval of the request of the amount of funds, communicate data that results in a credit balance of the electronic gaming machine being modified based on the amount of funds.