US 11,657,558 B2
Context-based personalized communication presentation
Sushain Pandit, Austin, TX (US); Shikhar Kwatra, San Jose, CA (US); Lan Ngoc Hoang, Lymm (GB); and Geeth Ranmal De Mel, Warrington (GB)
Assigned to International Business Machines Corporation, Armonk, NY (US)
Filed by INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed on Sep. 16, 2021, as Appl. No. 17/476,887.
Prior Publication US 2023/0082635 A1, Mar. 16, 2023
Int. Cl. G06T 13/80 (2011.01); G06N 3/04 (2023.01); G10L 25/63 (2013.01); G06F 3/0482 (2013.01); G06F 40/40 (2020.01); G06V 20/40 (2022.01); H04L 51/216 (2022.01)
CPC G06T 13/80 (2013.01) [G06F 3/0482 (2013.01); G06F 40/40 (2020.01); G06N 3/0454 (2013.01); G06V 20/40 (2022.01); G10L 25/63 (2013.01); H04L 51/216 (2022.05)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method, comprising:
detecting an emotion of a user within a communication stream;
generating a set of candidate emojis for the emotion based in part on a set of historic emojis previously selected by the user that correspond to the emotion, wherein the user's past observed patterns of selecting emojis related to the emotion determine the set of historic emojis;
generating a set of emoticons from the set of candidate emojis and a representation of the user;
presenting the set of emoticons to the user in a user interface on a computing device associated with the user; and
incorporating a selected emoticon of the set of emoticons into the communication stream, the selected emoticon selected by the user from the user interface.