US 12,303,792 B2
Multiplayer E-gaming importable controls and settings
Zachary A. Silverstein, Georgetown, TX (US); Logan Bailey, Atlanta, GA (US); Jeremy R. Fox, Georgetown, TX (US); and Tyler Hansen, Tucson, AZ (US)
Assigned to International Business Machines Corporation, Armonk, NY (US)
Filed by INTERNATIONAL BUSINESS MACHINES CORPORATION, Armonk, NY (US)
Filed on Mar. 22, 2023, as Appl. No. 18/188,014.
Prior Publication US 2024/0316465 A1, Sep. 26, 2024
Int. Cl. A63F 13/79 (2014.01); A63F 13/20 (2014.01)
CPC A63F 13/79 (2014.09) [A63F 13/20 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A processor-implemented method for importing player settings, the method comprising:
responsive to receiving a command from a user to import one or more player settings associated with a player, requesting the one or more player settings;
receiving the one or more player settings;
performing a hardware check to determine if the player settings are compatible with one or more user hardware elements;
overwriting one or more user settings with the revised player settings based on the hardware check; and
displaying a message to the user with one or more results of the overwrite.