US 12,303,785 B2
Non-transitory computer readable medium, information processing method, game device, and information processing system for party creation
Riku Takemura, Tokyo (JP); Yuta Ono, Tokyo (JP); Kentaro Sato, Tokyo (JP); and Shinichi Miura, Tokyo (JP)
Assigned to CYGAMES, INC., Tokyo (JP)
Filed by CYGAMES, INC., Tokyo (JP)
Filed on Sep. 8, 2021, as Appl. No. 17/469,110.
Application 17/469,110 is a continuation of application No. PCT/JP2020/008385, filed on Feb. 28, 2020.
Claims priority of application No. 2019-043076 (JP), filed on Mar. 8, 2019; and application No. 2019-106370 (JP), filed on Jun. 6, 2019.
Prior Publication US 2021/0402296 A1, Dec. 30, 2021
Int. Cl. A63F 13/49 (2014.01); A63F 13/46 (2014.01); A63F 13/48 (2014.01); A63F 13/533 (2014.01); A63F 13/795 (2014.01)
CPC A63F 13/49 (2014.09) [A63F 13/46 (2014.09); A63F 13/48 (2014.09); A63F 13/795 (2014.09); A63F 13/533 (2014.09); A63F 2300/554 (2013.01); A63F 2300/556 (2013.01); A63F 2300/61 (2013.01)] 10 Claims
OG exemplary drawing
 
1. A non-transitory computer readable medium storing a program causing a computer to perform a method comprising:
displaying, using a display device on a first player terminal, an ally character confirmation screen comprising a plurality of ally character images corresponding to a first plurality of ally characters;
receiving, based on a first player operation by a first player in response to displaying the ally character confirmation screen, an ally character selection of at least a portion of the first plurality of ally characters for organizing a first party, the ally character selection corresponding to a plurality of selected ally characters;
saving among a plurality of character IDs associated with a player ID, a plurality of selected character IDs selected by the first player operation in a party saving area associated with the player ID, wherein the plurality of selected character IDs correspond to the plurality of selected ally characters, and wherein the party saving area is located in a storage unit in a server;
executing a first battle game by using the plurality of selected character IDs stored in the party saving area, wherein the first battle game comprises at least one ally character among the plurality of selected ally characters attacking at least one enemy character;
creating, in response to the first battle game being terminated, game result information comprising the plurality of selected character IDs of the plurality of selected ally characters that are used for executing the first battle game;
transmitting, over a communication network, the game result information between the first player terminal of the first player and a second player terminal based on a second player operation by the first player;
displaying the game result information of the first battle game on the second player terminal for a second player, wherein the game result information describes results of the plurality of selected ally characters during the first battle game of the first player;
saving, based on a third player operation in a report screen on the second player terminal that comprises the game result information, the plurality of selected character IDs included in the game result information in the party saving area associated with the player ID of a player who has performed the third player operation;
displaying, based on the plurality of selected character IDs that are saved in the party saving area, a first party display area on the display device for the first player and a second party display area on the display device for the second player,
wherein the first party display area comprises the plurality of selected ally characters in the first party;
performing, in response to a player input, a copy operation between the first party display area and the second party display area,
wherein the first party display area is a copy source for a copied ally character among the plurality of selected ally characters and the second party display area is a copy destination for a second party comprising the copied ally character; and
executing a second battle game on the second player terminal using the second party comprising the copied ally character.