US 11,983,990 B2
Gaming machine and method for evaluating player reactions
Gregory Paul Schwartz, Las Vegas, NV (US); Steven Santisi, Las Vegas, NV (US); and Craig Paulsen, Reno, NV (US)
Assigned to Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed by Aristocrat Technologies Australia Pty Limited, North Ryde (AU)
Filed on Mar. 25, 2022, as Appl. No. 17/705,010.
Application 17/705,010 is a continuation of application No. 16/778,923, filed on Jan. 31, 2020, granted, now 11,328,554.
Application 16/778,923 is a continuation of application No. 16/778,889, filed on Jan. 31, 2020, granted, now 11,335,161.
Application 16/778,889 is a continuation of application No. 16/778,987, filed on Jan. 31, 2020, granted, now 11,335,162.
Application 16/778,987 is a continuation of application No. 16/778,841, filed on Jan. 31, 2020, granted, now 11,308,758.
Application 16/778,841 is a continuation of application No. 16/778,768, filed on Jan. 31, 2020, granted, now 11,302,142.
Application 16/778,768 is a continuation in part of application No. 16/778,743, filed on Jan. 31, 2020, granted, now 11,288,920.
Application 16/778,768 is a continuation of application No. 16/109,298, filed on Aug. 22, 2018, granted, now 10,593,152, issued on Mar. 17, 2020.
Application 16/778,889 is a continuation of application No. 16/109,298, filed on Aug. 22, 2018, granted, now 10,593,152, issued on Mar. 17, 2020.
Application 16/778,987 is a continuation of application No. 16/109,298, filed on Aug. 22, 2018, granted, now 10,593,152, issued on Mar. 17, 2020.
Application 16/778,743 is a continuation of application No. 16/109,298, filed on Aug. 22, 2018, granted, now 10,593,152, issued on Mar. 17, 2020.
Application 16/778,841 is a continuation of application No. 16/109,298, filed on Aug. 22, 2018, granted, now 10,593,152, issued on Mar. 17, 2020.
Application 16/778,923 is a continuation of application No. 16/109,298, filed on Aug. 22, 2018, granted, now 10,593,152, issued on Mar. 17, 2020.
Prior Publication US 2022/0215719 A1, Jul. 7, 2022
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3239 (2013.01) [G07F 17/3206 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A gaming system comprising:
at least one processor executing instructions that cause the at least one processor to:
receive, from a mobile computing device of a player, a digital image of the player captured during a gaming session of an electronic game;
analyze the digital image using facial expression analysis techniques to determine a current emotional state of the player;
categorize the current emotional state of the player, the categorizing includes a first state representing a desired emotional level; and
transmit instructions to the mobile gaming device causing the mobile computing device to initiate a game session action during the gaming session when the current emotional state is not the desired emotional level, the game session action is configured to cause the player to transition to the desired emotional level.