CPC A63F 13/798 (2014.09) [A63F 13/67 (2014.09); A63F 2300/535 (2013.01)] | 21 Claims |
1. A computer-implemented method for sensorimotor training used by a player of a game, the method comprising:
monitoring, by at least one computer processor, inputs in a game by a player using a computer input device, the inputs comprising movements and shots;
determining a metric of the inputs, wherein the metric comprises at least one of: a distance between a projectile and a center of a target; and a distance between a movement and the center of a target; and
adjusting, by the at least one processor, a relationship between an input received via the computer input device and the movement of a virtual object within the virtual environment of the game based on the metric to train the player to adjust the player's movements of the input device.
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