US 11,980,822 B2
Sensorimotor assessment and training
Jason R. Fuller, New York, NY (US); David J. Heeger, New York, NY (US); and Wayne E. Mackey, New York, NY (US)
Assigned to STATE SPACE LABS, INC., New York, NY (US)
Filed by STATE SPACE LABS, INC., New York, NY (US)
Filed on Nov. 23, 2022, as Appl. No. 17/993,349.
Application 17/993,349 is a continuation of application No. 17/975,769, filed on Oct. 28, 2022.
Application 17/975,769 is a continuation of application No. 16/121,210, filed on Sep. 4, 2018, granted, now 11,602,697.
Claims priority of provisional application 62/554,212, filed on Sep. 5, 2017.
Prior Publication US 2023/0081279 A1, Mar. 16, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/798 (2014.01); A63F 13/67 (2014.01)
CPC A63F 13/798 (2014.09) [A63F 13/67 (2014.09); A63F 2300/535 (2013.01)] 21 Claims
OG exemplary drawing
 
1. A computer-implemented method for sensorimotor training used by a player of a game, the method comprising:
monitoring, by at least one computer processor, inputs in a game by a player using a computer input device, the inputs comprising movements and shots;
determining a metric of the inputs, wherein the metric comprises at least one of: a distance between a projectile and a center of a target; and a distance between a movement and the center of a target; and
adjusting, by the at least one processor, a relationship between an input received via the computer input device and the movement of a virtual object within the virtual environment of the game based on the metric to train the player to adjust the player's movements of the input device.