US 11,980,821 B2
Information processing apparatus, method of controlling information processing apparatus, and program
Yurika Mulase, Tokyo (JP); and Daisuke Kawamura, Foster City, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Appl. No. 17/423,187
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
PCT Filed Jan. 16, 2020, PCT No. PCT/JP2020/001345
§ 371(c)(1), (2) Date Jul. 15, 2021,
PCT Pub. No. WO2020/153232, PCT Pub. Date Jul. 30, 2020.
Claims priority of application No. 2019-010548 (JP), filed on Jan. 24, 2019.
Prior Publication US 2022/0062774 A1, Mar. 3, 2022
Int. Cl. A63F 13/00 (2014.01); A63F 13/537 (2014.01); A63F 13/795 (2014.01); A63F 13/847 (2014.01)
CPC A63F 13/795 (2014.09) [A63F 13/537 (2014.09); A63F 13/847 (2014.09)] 8 Claims
OG exemplary drawing
 
8. A non-transitory, computer readable storage medium containing a computer program for causing an information processing apparatus that is communicably connected to a server via a network and acquires, from the server, pieces of provision information including pieces of information regarding game play of other users in other information processing apparatuses, to carry out actions, comprising:
operating in at least one mode among a game-play mode in which a user is allowed to play a game and a zoom-out mode in which the pieces of provision information acquired are presented;
in the zoom-out mode, acquiring provision information regarding game play of another user selected on a basis of a predetermined selection condition among the pieces of provision information; and
in the zoom-out mode, presenting the acquired provision information, wherein:
in the game-play mode, the user is presented with a full size game screen having a full sized periphery defining a full size square area of a game field containing one or more full sized objects for engaging in gameplay,
upon instruction by the user, the processing circuit switches to the zoom-out mode, in which the game screen is reduced from the full size to a reduced size game screen having a smaller periphery defining a smaller square area containing smaller versions of the one or more full sized objects, and the reduced game screen is presented to the user with some of the provision information simultaneously located outside the smaller periphery of the reduced game screen, and, and
the presenting includes permitting the user to scroll past the reduced game screen to view more of the provision information.