US 11,980,807 B2
Adaptive rendering of game to capabilities of device
Yiwei Yang, San Mateo, CA (US); Joshua Santangelo, San Mateo, CA (US); Jonathan Webb, San Mateo, CA (US); and Benjamin Andrew Rottler, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Sep. 16, 2021, as Appl. No. 17/476,855.
Prior Publication US 2023/0078189 A1, Mar. 16, 2023
Int. Cl. A63F 13/211 (2014.01); A63F 13/213 (2014.01); A63F 13/655 (2014.01); A63F 13/92 (2014.01)
CPC A63F 13/211 (2014.09) [A63F 13/213 (2014.09); A63F 13/655 (2014.09); A63F 13/92 (2014.09); A63F 2300/204 (2013.01)] 19 Claims
OG exemplary drawing
 
1. A method comprising:
identifying an orientation of a mobile telephone;
presenting a computer simulation on the mobile telephone;
transforming an image of a player of the computer simulation based at least in part on the orientation, the image being from a camera on the mobile telephone, the transforming comprising, for purposes of body orientation rendering, keeping gravity pointing down (toward the center of the Earth) no matter what the orientation of the mobile telephone is such that the player is tracked with a gravity-correct image that is provided to the computer simulation; and
controlling execution of the computer simulation based at least in part on the orientation.