| CPC A63F 13/65 (2014.09) [A63F 13/216 (2014.09); A63F 2300/205 (2013.01); A63F 2300/5573 (2013.01)] | 21 Claims |

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1. A method for use in determining aspects of a virtual game world of a video game, comprising:
receiving GPS location information generated by a game device including GPS related circuitry;
forming a seed number using at least some of the GPS location information, wherein the seed number is different from the GPS location information; and
procedurally generating aspects of the virtual game world using the seed number, the aspects being unrelated to GPS location.
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