| CPC A63F 13/53 (2014.09) [A63F 13/58 (2014.09)] | 5 Claims |

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1. A non-transitory computer-readable medium storing a video game processing program for causing a server to perform functions comprising:
registering influence area information for each combination of a character and an object in advance, a relationship between each unit area of a plurality of unit areas around the object when the character is connected to the object and a structural model configuring the character;
if a combination of a character and an object is specified, outputting the influence area information corresponding to the combination of the character and the object; and
comparing the influence area information for the combination of the character and the object with influence area information for a combination of the character and at least one other object to output an object comparison result, wherein at least one action is set to the object that is a first object, and an action regarding the first object of the character is selected based on a predetermined selection standard;
extracting a similar object from one or more objects whose selection standards have already been stored by the character, the similar object being similar to a new object newly obtained by the character, wherein the extracting comprises extracting the similar object by comparing the new object with each object of the selection standard stored objects based on the object comparison result; and
setting, at least for one or more actions commonly set between the similar object and the new object, a selection probability of each action under a selection standard stored in association with the new object based on a selection probability of each action under a selection standard stored in association with the similar object.
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